
There was a time in the industry when fighting games ruled most gamers who shared the competitive nature of the brawl. And while the fighting era of gaming was a great one, it has become clear ( especially since the rise of online gaming and first-person shooters using the platform to it’s fullest ) gamers have found other ways to satisfy the thirst for competition in their lives with the fighting game taking a humble backseat. But, I started to notice something. Between the awesome releases this year of Soul Calibur IV, Street Fighter IV and the 2-D sickness that is BlazBlue, gamers are getting the fight back in their eyes. And anytime that happens, best believe that there’s a King of Iron Fist Tournament not far behind.
Tekken 6
Xbox 360, Playstation 3, PSP in NOV.
Developer: Namco Bandai
Publisher: Namco Bandai
ESRB Rating: T For Teen
Players: 1-2
Price: $59.99

This year’s entry to the franchise made for some good gaming at arcades. From minor refinements to the gameplay, pick up and play appeal for newbies as well as in-depth strategies for vets and some of the most beautiful visuals in the land. TEKKEN 6 did very well for fans and newcomers alike. But, did any of this port well to home consoles ? Absolutely. The core fighting system as well as the defining gameplay translates to home consoles with a near perfect port of the arcade game. The game as a whole however, isn’t without its shortcomings but let the Agent get back to you on that in a sec.
Right off the bat, the visuals kick you in the teeth. Namco has sent a warning shot to game publishers by raising the bar on the game’s look. Character models look so much more solid and yet, move with the same kinetic speed that the franchise is known for. The games stages, now more expansive, haven’t been changed too much on their own but coupled with the fluid animation still look awesome in their own right. The game’s presentation also has a new streamlined darker look which replaces the bright fiery orange motif used in Dark Resurrection and almost every Tekken game to date. The main menu even looks more grown up. It’s a small thing but it really helps to make the package look sexy. The game’s roster is a beast in itself as your treated to 40 characters from the get go, the most seen in any installment yet. Included is nearly every character in the story’s canon (still breathing at least ) and six new to the line up, four of whom made their debut in the original Tekken 6 cabinets and 2 pulled from the Bloodline Rebellion expansion released a few months later. And believe me kids, every single one of them plays like a dream. Controls are so precise, newbies are going to be button mashing their faces off to victories in no time while vets are going to have a blast stringing those intricate combos and head games together that the series is known for. The fighting system really does a great job of balancing the unique play styles of each and every character and doesn’t let any two characters play the same. A perfect example is using King and Armor King. While both are exactly the same in terms of fighting style, they play very much different from each other, forcing the player to really sit down and study all aspects of each character to truly understand their numerous slips and tricks. It’s a fulfilling experience when you can pick apart an opponent with the precision the game allows. The new additions to the roster all kick arse and fit well into the existing character line up, with a special shout out going to Alisa Boskonavitch… the cyborg butt kickin’ daughter of Dr. Boskonavitch from Tekken 3. With a move set that includes chainsaws, jet packs, rockets and a move where she removes her head and hands it to opponents before it explodes, she’s easily going to turn into a fan favorite quickly.

Sound design is vintage Tekken. Awesome “Neo-Kill-Rock” plays in the background no matter where you are, and every punch, kick, crack and bite can be heard without so much as a hiccup. Nothing crazy awesome , but what is here sounds great. The customization system from previous installments is back and has been beefed up a bit as well. Once again, players are gonna spend hard earned fight money to purchase clothing, hair pieces, masks and all sorts of doo dads to doll up their fighters. Currency can be earned in any of the numerous play modes with Arcade, Ghost Battle, Team Battle, Time Attack and Survival all returning. Some gamers will even get to enjoy some rewards new to the franchise… achievements. That’s right kids, Xbox 360 owners no longer have to feel left out as Namco has finally brought the Iron Fist to Microsoft’s happy box and more importantly, to Xbox Live. Tekken Dojo has been cut this time around but the ranking system is stilll intact and is now linked to all the other modes, so promotions are still possible and are reported to you on that sexy new main menu screen mentioned earlier. All in all, the core Tekken Arcade experience is intact and has never felt better and for that gamers can rejoice. Unfortunately, your boy has a few gripes that mar the total experience a bit and just can’t be ignored… the Scenerio Campaign.
Flat out, Scenario Campaign sucks. But let’s be honest folks… with the exception of Tekken Bowling and whatever that beach/volley ball thing in
Tekken 2 was, every “extra mode” in the franchise ( I’m looking at you, Tekken Force) hasn’t been done very well. What could have possibly been a great way to engage players further into the story (senseless as it is) turned out to be an obvious afterthought. Environments look shabby with what look like late Dreamcast quality back drops. Character models look awesome but tower way too much in quality in comparison to the backgrounds. And while I’m sure you can pull off most (if not all) of the tricks in a characters move set, the gameplay is so blatantly awful that it’s just not worth trying. Button mashing and hitting nothing but air is one thing but god forbid, you try and give what this game tries to pass off for a lock-on system a try. You’ll be frustrated with the whole experience before you get to your first boss fight, which aren’t anything special either. Accessory junkies will no doubt tackle this mode just to earn cash, but I promise you they ain’t gonna like it. And the worst part: those awesome character endings we’ve grown accustomed to now have to be earned through the arena mode which is directly linked to the campaign. So, you must beat your fave character as a boss first, THEN you can play through arena to see the characters story ending … lame. About the only thing I can’t rag on in this mode is the voice acting. But that’s just because I can’t speak Japanese…. gimme a year.
The second bit of tarnish on this otherwise polished fighter is something that’s plagued us all since the beginning of disk based gaming… the load times. This game loads for everything. Character models pop up late, changing modes requires more loading, and there’s even a half second tick when un-pausing that is barely noticeable but still there ( I CAN SENSE IT !! ). Scenario Campaign is especially guilty of this as sometimes you are forced to watch an in-game cinematic, then load for 15 seconds just to watch another. Plenty of times, your left with the impression that you just wanna fight already. Keep in mind, although the game takes a second to warm up so to speak, once the action begins it’s non-stop mayhem. Online battles flow beautifully too, but purest will notice a slight bit of lag in SOME matches. I haven’t spent enough time online with the game to give a 100% call on the lag issue, but as far as I can tell, it’s tolerable. So far, it seems to run great with problems popping up only on the worst of connections. Fighting in every other mode (albeit the campaign) runs awesome, it’s just the slight loading issue that keeps everything from seeming perfect. One last gripe for 360 owners: The controller takes just a little bit of time to get used to. It’s not too bad though. My main problem was getting used to the D-pad being below the analog stick (my thumb is still programed to play with a Playstation controller) but, like I said, You do get used to it. Does any of this kill the total package ? Not really. But, it does leave a slight aftertaste that you just wish could have been addressed in the games creative pot before serving to hungry gamers.
PROS : *** Gorgeous Character models, fluid animation and top notch game presentation make this the most eye appealing entry to the series to date.
*** Superb fight mechanics and precise control brings to the table some of the best one on one action around, both for newcomers to the series as well as those that mastered those ten-hit combos years ago.
*** Xbox Live … ‘nuff said
CONS: *** Scenario Campaign is gonna make you want to punch a kitten.
*** Loading times make you want to wake the kitten up, and punch it again.
Tekken 6 shouldn’t be put on the back burner for the few things it fails on. When all is said and done, gamers have a lot of awesome fighting to look forward to in this entry. If you can get past the few quirks and that god awful campaign mode ( which most purest will ) your gonna have a blast destroying opponents for quite a while.