Post(s) tagged with "Gaming"

Anyone else getting a scary boner from this Bioshock cosplay? Because mine has peaked… >_>

Anyone else getting a scary boner from this Bioshock cosplay? Because mine has peaked… >_>

Source: nerdsworth

Epic Street Fighter X Tekken Rap Song is Duper SickSauce!

HOLD THE GODDAMN PHONE! Did these Broken Pixel dudes make an astonishing hip-hop song about one of the most anticipated fighting games coming out this cotton picking year!? You bet your clean shaven ass they did! Get ready to bust all the nuts in your collective pantaloons because it looks like they went all out. If you can’t tell, the beat is actually a remixed version of the game’s main theme. The fact that at one point they have a lyrical tagging sparring match is pretty notable, as it keeps with the theme of the game.

Even if you don’t like Rap, you’re sure to enjoy this as a music lover and as a gamer. The Groups Members Equivalent Exchange, Jerome Chance, and Nerdsworth did indeed, the damn thing! Check it, yo! Werd Lyph! Thug Life! 187!

Amra “Flitz” Ricketts 

The first episode of Know Your Role has gone live on Machinima Realm. Check it out as Nerdiest Kids Co-founder Flitz, teams up with NK Tech Guru Kurtis Reed, to build you something long lasting sexy and affordable.

There was a day in time when The Nerdiest Kids were primarily G4TV fans. Shows like Code Monkeys, for one reason or another, just couldn’t make it to a third season and many were surprised it even got a second. The show is genuinely funny with a very original style in sense of humor and animation; which might be why it didn’t last that long. It did what it could on a penny and nickle budget. I’d have to say it was actually probably ahead of its time. If it came back as a web series under the umbrella of a YouTube Giant like Machinima, I think it could have as strong a shelf life as Red vs. Blue. If you have Netflix you should definitely check this one out.  
it8bit:

Code Monkeys (TV Series)
(2007) TV-14 - Seasons 1-2
Designed in the style of an early-1980s video game, this outrageous animated series centers on the gonzo programmers at tech startup GameaVision and their antiheroic struggles to get their ideas off the ground. Stoner lead programmer Dave pursues every crackpot impulse, whether joining an underground eating competition or teaming up with pro wrestlers, while neatnik best bud Jerry meekly plays along, and scheming new boss Mr. Larrity cries foul.
7.5/10 - IMDB
View Clip || Add/Watch on Netflix
(via:netflixia)

There was a day in time when The Nerdiest Kids were primarily G4TV fans. Shows like Code Monkeys, for one reason or another, just couldn’t make it to a third season and many were surprised it even got a second. The show is genuinely funny with a very original style in sense of humor and animation; which might be why it didn’t last that long. It did what it could on a penny and nickle budget. I’d have to say it was actually probably ahead of its time. If it came back as a web series under the umbrella of a YouTube Giant like Machinima, I think it could have as strong a shelf life as Red vs. Blue. If you have Netflix you should definitely check this one out.  

it8bit:

Code Monkeys (TV Series)

(2007) TV-14 - Seasons 1-2

Designed in the style of an early-1980s video game, this outrageous animated series centers on the gonzo programmers at tech startup GameaVision and their antiheroic struggles to get their ideas off the ground. Stoner lead programmer Dave pursues every crackpot impulse, whether joining an underground eating competition or teaming up with pro wrestlers, while neatnik best bud Jerry meekly plays along, and scheming new boss Mr. Larrity cries foul.

7.5/10 - IMDB

View Clip || Add/Watch on Netflix

(via:netflixia)

Source: netflixia

Youtube user GuizDP, pays homage to the music of the Dungeons of the Legend of Zelda with this one. As cool as this is, I think this guy needs an intervention… because he clearly has a drinking and hoarding problem with all those unlabled alcoholic beverage bottles. He’s so drunk he seems to talk to robots…

Either way this is cool. Check it! 

Saints Row: The Third - Review


Since 2006, “Saints Row” has been gang-banging its way out of the shadow of its fellow third-person shooting, open world, gun-toting, car-stealing extravaganza, “Grand Theft Auto”. With this third installment to the series, Saints is looking to expand that gap far beyond what many would have ever believed. Though gigantic purple dildos played a major role in the advertising campaign of the game, that isn’t the only ‘gap enlargement’ tool at play here.


Saints Row: The Third
Xbox 360, Playstation 3, PC
Single Player, Co-Op
Developer: Volition, inc.
Publisher: THQ
ESRB Rating: M for Mature
Price: $59.99

Right off the bat, Saints Row: The Third’s over-the-top action hits the stage with an epic bank-breaking and mid-air battle prologue, setting the tone for much more extreme gameplay elements to take place down the line. You return as whatever (unnamed) custom boss of the 3rd Street Saints you decided to craft or download from the game’s in-depth initiation station, male or female.

The game’s story is fun. It is your duty as the boss of the Saints to recapture your gang’s clout in the city of Steelport by buying up property and beating out other gangs through violence or challenges, which wind up being violent, anyway. The Saint’s gang members’ working relationships come off as believable and genuine, greatly in part due to the quality voice performances of the game’s cast. The plot is full of twists and turns, with hard-hitting ‘holy shit’ moments aplenty. An aspect that makes the game’s narrative work so well is the dialogue and voice acting of each individual character as you progress through the game. There are also ‘choose your own adventure’ elements that provide a tinge of welcomed replay value. That factor plays a major and minor role when it comes to the game’s ending. Major because the choice you make forever changes the face of aspects of the city; minor because you have the choice to go back and get the alternate ending. One is indeed more satisfying than the other.

Saints Row: The Third plays near to the style of an arcade adventure. The default shooting configuration may be a bit sluggish for those more experienced, quick-to-react gamers. Head shots and nut shots being the key to stopping an assailant cold is very gratifying. The driving is fairly far from a simulation experience. Things like power-sliding can be pulled off without a hitch once you understand the simple control of the driving mechanics. Yes, some vehicles do feel heavier than others, but you will only have to adjust slightly to get used to each particular set of wheels. The game’s assorted flying contraptions control much closer in style within their vehicular grouping. There are also boats in the game…but they don’t matter when it comes to the grand scheme of things.
Rounding off the SR3’s base story are an assortment of mini-games that must be played in order to obtain 100% of sections of Steelport. These, and the three tiers of difficulty of each challenge, keeps things from becoming too repetitive when it comes to progressing through the campaign.

Combat, health, weapon, and car upgrades will make your adventure in Steelport easier as you go. The gun pickings have their typical pistol, SMG, and rifle selections; however, it is the other special gun options that make SR3 outstanding as a third person action game. Car modification is possibly the most gratifying and addictive hobby in SR3. With the customization options of each individual ride, you may want 2 or 3 of a kind in your garage, as if you are preparing for your own personal ‘tricked-out-whip’ convention.

There is nothing graphically groundbreaking about SR3. That’s not saying it isn’t a pretty game, though. The colorful Steelport environment holds up fairly well, considering there is no apparent loading time during travel from one section of the city to another. The loading doesn’t really come into play until you change instances or die. With the graphics engine does come a load of glitches that may be encountered during your exploration sessions; mostly getting stuck in walls.

All in all, Saints Row: The Third is a fun game, once you get past the fact that most of the NPC’s in the game drive as if they have Tourette’s syndrome. The level of customization is notable. Custom fashion, custom gang, custom cars, and low speed rickshaw chases make SR3 more of a unique experience than a mindless slaughter fest GTA clone. It’s over the top action will excite most crowds, causing a lot of “Oohs” and “Oh Damn’s!”. Despite all the story has to offer, SR3 is short, if you choose to go simply from one in-game mission to another. If you do choose to go for 100% completion, you could easily squeeze 40 hours of gameplay out of this one, not including Whored mode. THQ has yet to announce what the DLC content will be, but after playing through the game’s story completely, there is a chance a good portion of it will be story based.

Review: Eightarc’s Ebony Fusion Joystick


When it comes to fighting games, most players choose to use a joystick instead of a controller. There are many types of joysticks available from different companies. MadCats are dominating the market with their Tournament Edition fightsticks. However, MadCatz do not make a joystick that can be played on the PlayStation 3, PC, and Xbox 360 (dual mod). Of course you could modify your joystick for it to do so, but that would cost over a hundred dollars and you’ll need to know what you’re doing if you aren’t having someone do it for you. So, what complete high quality dual mod joystick could you get for a reasonable price? Eightarc and Quanba have teamed up to make premium joysticks and I got my hands on the Ebony Fusion joystick. Is this the stick to get for all your fighting game needs?



Ebony Fusion Joystick
Works On: PlayStation, PC, Xbox 360
Company: Eightarc/Qanba
Price: $184.99 (Plus Shipping & Tax)
Comes With: Joystick, Headset, Cleaning Cloth, 2 Button Covers


The Body
The body of the is constructed with ABS plastic and has a matte finish. With this type of construction, the joystick has toughness and is impact resistant. So if you drop your joystick on accident, then it should be just fine. The body also has smooth curvature wrist rest that make your wrists feel comfortable while playing. The underside of the stick has rubber feet and a felt bottom. The rubber feet are standard for most joysticks as it helps the stick from not moving while on a surface. I feel that the felt bottom is better than the usual metal bottoms as it prevents the stick from sliding while using it on your lap. The USB cord is on the side of the stick and it’s eight feet, two inches long which is a good length. It has its own compartment to store the cord in, so no need to fuss. One gripe I have with the stick is the headphone jack for the Xbox 360. Standard Xbox 360 headsets have a 2.5mm plug that fits in the controller perfectly. The Fusion Ebony has a 3.5mm jack which means if you want to plug in your Xbox 360 headset, you’ll have to buy an adapter or use the headset that came with the stick. However, the headset that is included feels very uncomfortable. You can find the adapters at a Radio Shack and they run for about five dollars.


The Parts
Now, to the meat of the arcade stick. The actual joystick is a Sanwa JLF and the buttons are the Sanwa OBSF-30. Sanwa is the standard arcade stick parts used in arcade machines and sticks. The Sanwa joystick and buttons are very responsive and are some of the best parts you could find on the market. Of course, there are other companies like produce joysticks and buttons that people to tend to like. But if you want the golden standard of arcade parts, Sanwa are the way to go.



The Look
The Ebony Fusion has a black and white scheme that looks pretty damn sexy. It reminds me of a classic piano. The Eightarc logo is placed where the joystick is, but it looks good. It has a very simplistic look to it and I appreciate that. Most of the time, arcade sticks have art on the stick that does not look good or just has the logo to a specific game. With the Eightarc stick, you could keep it nice and simple. However, you could also add in your own art.


Modding
With every arcade stick, you’ll be able to customize it. With Eightarc, it’s no different. Just unscrew the eight screws on the bottom and open up to see the insides of your stick. By doing this however, it will void the warranty so make sure you want to open it up. You can swap the buttons and joystick, change the art, and add any cosmetic touches such as LED buttons if you dare desire. Eightarc also sells clear panels and gives the art template on their website so making your desired stick art is very easy. Even though modding the stick voids the warranty, it’s great that Eightarc gives you the assets needed to mod.



Functionality
So, how well does the Ebony Fusion work? It works like a charm. The joystick and buttons are very responsive, but maybe too responsive for some people. However with sometime to get use to the stick, they will feel just right. Pulling off moves in Street Fighter were easy to pull off. You can’t say that it was the joystick’s fault anymore! You’ll also be able to assign turbo to buttons as well. However, fighting game fans don’t use turbo right? The main feature about the joystick is that it can be played on the Xbox 360, PlayStation 3, and PC. This is a great thing to have if you are going to a tournament running multiple consoles or if you have both a Xbox 360 or PlayStation. It is as easy as toggling a switch on the stick to the system you want to play then plugging it in. Simple as that!


Overall/Verdict
Eightarc’s Ebony Fusion is a high quality joystick that every fighting game fan should have. The parts are top of the line, it looks great, and the stick is reasonably priced. Also, the ability to play on the Xbox 360, PlayStation 3, and PC is just awesome and very useful. However, I wish they made the headphone jack a smaller size, but getting an adapter will fix that easily. So if you are looking to get a premium arcade stick, Eightarc’s Ebony Fusion is definitely something you want.


Check out Eightarc to buy arcade sticks, parts, shirts, and more!

Whatever Happened to Co-op Gameplay?

Remember when you were a kid and there was no online gaming?  A time when players could actually invest time with each other in a game? Just you and your brother or sister or best buddy sitting in the living room playing Contra or Double Dragon side by side and yelling at them, “Come help me!  Save the health for me, stupid!  I want the special weapon!”  You could reach over and hit them if they deserved it.  You could see the look on their face when you defeated the boss character together and advanced to the next level.  And it was glorious!  Oh, how we miss the inclusion of co-operative play in a wide range of our games!


What ever happened to those days?  The main focus of most modern day games is massive online multi-player, but some of us long for the good old days when it was just you and a friend next to each other on the couch, killing every Nazi or zombie or mutated soldier that you see.  Army of Two had the right idea a few years ago, but the execution was not quite up to snuff.  What the gaming world needs is a return of 2-4 person co-op gameplay with their own unique stories, not running around from one online match to another to see who can get the most points.


It seems like some developers have gotten a bit lazy with their writing.  Since the demand is so high for quality MP the single-player campaigns are getting shafted.   For example, Call of Duty: Black Ops and Medal of Honor were two of the most highly anticipated games of 2010, mostly for their MP.  Because of that the developers had only about six hours of campaign play for each and focused the rest of their attention on the MP.  People basically payed $60 for a MP experience.  Now it is true that MP has an almost infinite replay value, but where’s the challenge?  There is no change in difficulty level; no Easy, Medium, Hard, or Insane in the MP realm, only try to be the best person to point and shoot and not get shot in return.  Yes, there is some small amount of strategy involved, but MP situations rarely require much team thought and players can go rogue if they decide their team isn’t doing their job.  The cooperative style of gameplay seems to be dying off again.  When we first bought our next-generation systems companies were playing up the Co-op play style, but as the years have gone on there are far too few games in which players can proceed through the story with a friend.  MP combat is booming in a big way, but we miss the good ol’ days of Toejam and Earl where one of you gets chased by the boogie man, while the other is running from the creepy dentist; the thrill of yelling at your partner, face to face, for falling off the edge of the world and needlessly dying.


This is a feeling that pretty much made Arcades what they were back in the day.  I remember going to my local arcade and standing in front of the Turtles in Time machine where I’d choose whatever joystick was Leonardo (Of course) and sink my quarter into the machine with a satisfying “clink.”  It would take less than a minute before someone else walked up and do the same.  By the time two minutes had passed, four people were at the machine bantering like they were the best of friends.  All too often in video games nowadays these kind of social moments are being missed out on.  Sure, we have a fantastic time killing each other in Battlefield and Call of Duty, yet those games lack any sort of camaraderie unless you have a team.  Many of us who grew up with video games as kids have turned into adults with the want to sit down on the couch and play games together with our friends, even if it is on our own couches from  the other side of the world.


What we need in the gaming world is a shift back to the way things used to be.  There is nothing wrong with massive online MP games, but the demand for co-operative campaigns is coming back.  There have been several arcade titles recently that are realizing this and making the jump (Lara Croft: Guardian of Light, Castle Crashers, & The Dishwasher to name a few), but these are baby steps.  Baby steps in the right direction, but baby steps none the less.  Ever wonder why companies are re-releasing old arcade games like Turtles in Time or X-Men Arcade?  It’s not only because of the nostalgia of those games, but because we can play them with friends both online and at home.


Just recently Rocksteady announced to us all that Batman: Arkham City would be devoid of multiplayer.  This would be a perfect opportunity to use a great deal of Batman’s partners.  I don’t see how Nightwing, Batgirl, Catwoman, Huntress, Robin, and Red Robin  could sit back and watch such a disaster unfold in front of their eyes and then suddenly say “Meh, Batman can handle it!”.  It’s a wasted opportunity so extend the game to open the playing field to you and a friend.


This isn’t the only game where the opportunity is squandered.  Guerilla Games pretty much puts you in a heated war versus the Helghast in Killzone 3.  In design you’re pretty much matched up with a partner throughout the entire game so it confuses me how another player could not have been in control of one of the soldiers.  It could have lead up to some great fist pumping moments with friends as you both shot your way through a heart pounding struggle.


Now there are a good number of games that DO promote a cooperative style: Gears of War, Resistance, Halo, even Rock Band, while games like Uncharted 2 and Splinter Cell: Conviction include a separate form of co-operative modes.  Finally we have games that get the point but fall short of what to expect in the internet age.  Scott Pilgrim vs. The World is an amazing 4-player beat ‘em up, but unfortunately you can only play this game offline with your friends.  Which used to be great when we were all kids and didn’t have internet lines everywhere.  Nowadays we want the option to play on the couch AND online; either/or shouldn’t be the only option in any case as gamers have grown up and so has the world.  Technology has advanced so far in the past 20 years that there should be a solution to this.  Why pick one over the other when you can have the best of both?  The opportunity is there.  So many games and players are just begging to have a co-op option without making it an absolute necessity.  All we ask, as players, is that developers put a little more time and love into the idea and give us what we’ve been longing for for so many years: a return to the classic co-operative format so we can sit and enjoy a game the way we used to.  And maybe just punch the guy next to you when he snags your well earned weapon.


[Article co-written by Kevin “Games” Jones & Christina “RogueNurse” Weber]

Retro Arcade Review: DJ BOY


A humorous Retrospect Review of the 1989 Arcade Classic beat’em up, DJ Boy. Reviewed by FLitz


GAME: DJ BOY
DVELOPER: Kaneko
YEAR(s): 1989 - 1990
1-2 Players




DJ Boy, a classic arcade game that doesn’t take its self too seriously. Developed by Kankeo, co-published by Sammy. A home version was released on the Sega Genesis, with a plot added involving a rollerskating fight race and the kidnapping of DJ Boy’s girlfriend, Maria. There were added power ups and in game changes due to racial sensitivity issues of the games arcade counter part. The arcade version revolves around two Hip-Hop homies, Bob and Tom (Players 1 and 2). They’re radio is stolen and they chase the hoodlums down to get it back.


Enjoy the RAR review of DJ Boy.


Rate, Comment, Subscribe.
http://www.youtube.com/user/TheNerdiestKids

Infoz


Members

Connect