Post(s) tagged with "Video Games"

“The Strange Talent of Luther Strode” SNEAK PEEK

Finding a new comic title that’s exciting and somewhat fresh is hard to do these days, but every now and then you stumble on something really cool.  The last title I had the pleasure of really sinking my teeth into was Lil’ Depressed Boy (still one of my favorite Image titles) but now Image is throwing out an amazing hero/slasher/nerd-turned-bad-ass title called The Strange Talent of Luther Strode, written by Justin Jordan.  You may have seen this title in a recent Previews issue and thought to yourself “well, this looks interesting.”  As it turns out, it is.  And it’s not just interesting, but it’s fun and different.  I’ll admit that I was skeptical when I first saw it, thinking “yeah, yeah, I’ve seen this before.  Nothing new.”  I’m happy to say that I was wrong and now I’m on the Luther Strode bandwagon.


We’ve all seen the story where the nerd needs a change in his life so he goes out to do something about it and, VOILA!  Superhero.  This starts out similarly but with a bit of a twist in that not only does his body change physically into a magnificent figure of a man, but he gains incredible fighting skills all because he’s learned to focus and concentrate.  The magic of Luther’s choice is no super-soldier serum or radioactive experiment, but a book called “The Hercules Method”, the end-all-be-all of changing that pathetic little form into an Arnold Schwarzenegger impersonator.  And though he seems to maintain his sense of self there are hints that maybe this new technique he’s discovered is doing more to him than just making him tougher.


After Luther beats up the school bully, in a fantastically bloody fashion, and gets the girl the meat of the story starts to develop with a mysterious bad guy who’s got a thing for tying people up like mummies.  Our beloved baddie seems to have some strange talents of his own and is looking to expand his ranks.  Perhaps with one beaten-up bully?  Fascinating… and a plot point I look forward to reading.  There is also hint of a dark past with Luther’s father that I’d like to read more about.


This title is one that anybody can enjoy.  If you like superheroes, you’re good.  If you like hack and slash, you’re better.  If you like mystery, you’re set as well.  Luther becomes the equivalent of a Batman-esque figure rather than a Superman or other over-the-top heroes, which is what makes him so interesting.  There’s a bit of a darkness inside him that he probably didn’t even know was there, but I’m sure we’ll get to see it soon enough.  Another beauty of this title is that you can see where Justin Jordan gets part of his slasher influence from by simply looking closely at some of Tradd Moore and Filipe Sobeiro’s art (Voorhees High School?  Brilliant.).  I’m not one to give out spoilers, so the fact is that you’re going to have to read this one on your own.  That said, you probably won’t regret spending only $2.99 on this sweet new title that’s slated for an October 4th release.  Below are a few pages for your viewing pleasure, courtesy of Image Comics.


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Hollywood’s Reboot Mania

Hollywood has entered a vicious circle. One of reboots and remakes because, apparently, no one can think of anything original anymore. Should Hollywood really be so desperate to try and leech off the success of old shows and movies? Is there something I’m missing here? Because, let’s be honest, the success rate has been less than stellar for the majority of these remakes. Let’s take a little walk-through:


In recent years superheroes have been Hollywood’s big thing, which I’ll admit that I love. The success of the Dark Knight series and Ironman have been welcomed by nerds all over the world, but why so many reboots? Fantastic Four was only launched as a movie in 2005 and had it’s sequel, Rise of the Silver Surfer, two years later, but a relaunch is already in the works and set for 2013. Isn’t that kind of soon? Superman Returns was only released in 2006 but the reboot, Man of Steel, is also slated for a 2013 release. You could make a somewhat valid argument for both movies to relaunch, don’t get me wrong. For instance, you can’t have the same guy play both The Human Torch and Captain America (valid point, but hardly a reason for complete reboot), or that Superman Returns was really a continuation of the old Christopher Reeves movies while Man of Steel is supposed to be starting fresh. Again, valid point. But where’s the excuse for Spider-man? It all just seems too soon.


Now what about movies like Star Trek and Transformers? Okay, Star Trek was everything trekkies have been dreaming about for years, no doubt. I had several nerdgasms when I first saw it and approve of everything J.J. Abrams did with Star Trek. Transformers is a similar story, but that’s because J.J. and Michael Bay are nerds themselves and dedicated to making the things they loved as kids into something people of the 21st century can continue to enjoy. But then there are movies like G.I. Joe and The Smurfs, which failed on so many levels. Why? Because they were out to make money rather than keep things interesting for fans.


But enough about movies, let’s look at television. Have you heard that Hollywood is remaking the 80’s drama Beauty and the Beast? You know, the one with Linda Hamilton. Yeah. Why are they doing that now? Of all shows you chose to reboot from the 80’s you pick Beauty and the Beast? Don’t get me wrong, I have a special place in my heart for that show, but seriously. What about shows like Moonlighting or Family Ties? Both great shows that people would love to see again. Hawaii Five-0 and Thundercats are showing quite a bit of success because of good writing, but I shudder to think what will become of Beauty and the Beast because Battlestar Galactica it is not. Especially if they do to it what they did to Strawberry Shortcake (you know, completely destroy and bastardize it). I thank my lucky stars no one has tried to do the same to Rainbow Brite, and we can only be grateful that no one picked up on the reboot of Wonder Woman, which was sure to be a complete disaster based on what was surfing around the internet.


When it comes down to it it makes perfect sense to reboot something for a new generation, or even remaking a successful foreign film with American actors, but at what point does the process become too much? Hollywood seems to be grasping at straws, very thin ones at that, to get any little piece of popularity that once was into modern day TV or film. What’s next? Classics like The Big Lebowski or The Godfather? Maybe Enter the Dragon or Gone With the Wind, or if they’re really feeling frisky then maybe Billy Madison or Tank Girl. Heck, I’ll admit that I’d watch a remake of Murder She Wrote if they did it right. But therein lies the problem: doing it right. We’ve seen the massive failures of some shoddily thrown together movie that someone had a great idea for but then left it in the hands of people who had no idea what the original idea was, or thought that their idea (which had very little to do with the original other than characters) was so much better.  It seems Evil Dead will be getting the rebooting experience soon as well.  Here’s to hoping they keep it campy and fun and don’t completely destroy a cult classic.

5 Comics That Should Be Diversified!


Diversification in comics is a huge topic right now. DC’s relaunches is claiming diversity while some vocal fans outright claim there is none. On the Marvel side the new Ultimate Spider-Man was announced to be a half-black/half-hispanic ethnically which brings up the question: what other comic characters should be diversified? Diversity for the sake of diversity isn’t the point of this article but more so what characters or concepts should be re-looked at and show a broader representation of people.
Over on our facebook I asked what characters should be changed ethnically, gender wise or in regards to their sexual orientation. As the focus of the changes in comics have been on ethnicity many of your responses were heavily influenced based on ethnic background! Here are 5 comic characters that you and I think should be diversified!
Hawkman - Longtime NK Community member TechieMike suggested that a character in much need of change is a character that has had a long standing bout with staying relevant. I 100% agree that Hawkman should be given a change up but diversification should have been part of this character from the get go. Reincarnated Egyptian Pharaoh eventually becomes a white Archaeologist? This barbaric warrior with alien technology should most definitely be Arabic, Egyptian or of Middle Eastern decent and the best part is it won’t change a damn thing about the character. He can still be a reincarnated Pharaoh that is a modern day Archaeologist.
Dr. Doom - Damon Scott of Nfamous Gamers suggested that Dr. Doom should become African American as there is little to no mainstream black supervillains. Ethnically I am torn on this because Dr. Doom is the ruler of a Slavic-based country and I would hope that he would look similar to other Slavic-people in the region but instead he is a character that looks white but since Ultimate Dr. Doom is dead there is more than enough room for a new non-white Dr. Doom to take up the mantle. Black, Hispanic, or European this bad ass definitely could use a make over.
Wonder Woman - NK Senior Editor Jeff Adams suggest that DC Comics’ high profile character Wonder Woman should be be given the diversification treatment as well. A woman on a secluded island made up of various women from different ethnic backgrounds? Wonder Woman should be ethnically ambiguous but just like the other members of the DC Trinity she is white and blue-eyed. Making her look Hispanic or African American skin tone wise would probably piss of a whole lot of people but also being that she is from a different make believe country all together and is a symbol of truth for all mankind her ethnic background should be a mix to represent that.
Robin - A character that has almost always been a young white male is Batman’s sidekick Robin. At times the character has been female but never for too long. This sidekick being different either by its gender or ethnicity will alone set the character to be worlds apart from their predecessors. Grant Morrison has proven in the pages of Batman Inc. that different Batmen can exist so why not a different Robin?
Ultimate Fantastic Four - There isn’t much that could be done about the 616 first family but with the Ultimate Fantastic Four no longer in existence it makes a whole lot of sense of a new first family to be diverse as they come. The F4 is the perfect stage for diversification to take flight. Powers, ethnicity, gender, and sexual orientation could all be elements that are played with as the team has always been focused on more than just superheroics.
What other characters do you think should be changed up? Do you love or hate the list above? Leave your comments below!

Dress Me Up Death! A Look At Darksiders II!


Joe Madureira’s Vigil Games made a successful splash(our review) with their first game Darksiders, big enough to to announce the development of a sequel to their apocalyptic title. Last time, Darksiders introduced us to Earth at the beginning of the biblical Revelations with the main star, War, setting off a chain of events while attempting to preserve the peace between Heaven and Hell. Now, players will control Death, War’s brother, as he attempts to save mankind as well as prove War’s innocents from the events of the first game. Here is a run down of what we, at NK, experienced with Darksiders 2.

Death
While War was an armored soldier his brother Death is more of a ninja or rogue. He’s equipped with two scythes that look similar to the martial arts weapons kamas. His movement is actually similar to characters in Assassin’s Creed combined with combat motions reminiscent to action titles like God of War and Devil May Cry. His skeleton form isn’t his only look though, he has grim reaper form that many attribute to being Death’s true form.

The World
The first game took place on Earth but with Death taking center stage it makes sense that the setting is in the Underworld. Joe Madureira emphasized the landscapes were going to be bigger, and by the looks of the demo, the landscapes mixed of standard progressive stages found in other action titles, with sections for exploration, similar to RPG titles.

RPG Heavy
This sequel is RPG heavy by all accounts. Loot systems, equipment, and skill points. The loot system is a standard for all RPGs and Darksiders II embraces the element. As usual, enemies drop items that can change your character stats. This leads to equipment. While War had a static design, his brother Death will constantly be changing. Death has various secondary weapons ranging from a huge two-handed hammer to Wolverine’s claws. His gear and weapons will constantly change depending on what loot you pick up. Who would have thought Death would be a video game Barbie? The skill system is huge. Regardless of what secondary weapon you have equipped, the skills won’t change. Skills will be focused more on stat boosting along with attacks or combo sets not linked to a specific weapon, but can be applied to all weapons.

Overall Darksiders II looks to be a strong sequel, and seems to be building on top of its solid foundation with strong RPG elements, broader locations and broader combat options. You already know NK is excited about this game, but how excited are you? Let us know via twitter, facebook or the comment below.
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Mass Effect 3 Interview with Producer Jesse Houston


Bioware gave us the opportunity to chat it up with Mass Effect 3 producer Jesse Houston about the upcoming installment of their mega sci-fi epic. If you haven’t read our hands-on I highly suggest you do so here. Flitz speaks with Jesse Houston on how exactly will Bioware get us to play ME3 over a dozen times as well as how Bioware feels about Commander Shepard’s send off in the next chapter of the Mass Effect series.

Mass Effect 3 Will Steal My Life! ME3 Hands-On!


Mass Effect 3. The anticipation of its release has caused a majority of the staff to change their pants. When NK was offered to get their hands-on with sci-fi epic at Comic-Con this weekend you guaran-damn-tee we signed our asses up and brought some grown men diapers and a few spare pair of pants along. What we got our hands on was a demo that was short, sweet and damn impressive.
The demo’s scenario essentially was an intergalactic brotastical wingman move on Commander Shepard’s behalf. As Shepard, the player must protect and escort a female Krogan in order for your good buddy Wrex (if still alive) to mate with. Yes, you are going to get your friend laid for the sake of his race.
The danger is amped up as Cerberus, Shepard’s former employer, is chasing after you and appears to be indoctrinated and allied with the Reapers. Old friends make a return as Garrus and (spoiler) the new Shadow Broker Liara are part of your squad. Friends made in ME2 will definitely make an appearance but unsure if they will be playable as Mordin helps you escort the female Krogan but is never part of your party.
Pros
More RPG: The progression system gets another overhaul and actually appears to be a perfect balance between the daunting ME1 leveling system and the highly simplified ME2 talent progression. In ME3, each talent has 3 upgrades that split into two columns but unlike ME2, where you are forced to choose between which specialization you want your challenge to focus on, you are able to choose the first in either column but if you decide that you prefer the 2nd upgrade from the other column you are able to spend the points to gain that upgrade.
Graphics: The ME3 graphics engine is a hell of a lot cleaner and makes everything look damn impressive. To see the series progress graphically but still maintain its familiarity is not only impressive but will also please fans unlike another Bioware series (I’m looking at you Dragon Age). Even the default male Commander Shepard skin textures were impressive compared to the awkward cartoonish figures from ME1. The aliens always appeared amazing but finally Bioware has made the main hero look as visually impressive amongst the rest of its colorful cast.
Customize Your Guns: RPG elements have even trickled into the artillery of the game. Mass Effect 1 had a system where you were able to put upgrades into some of your armor and weapons and ME3 is bringing that system back specifically for the weaponry. Each gun has two slots that allows for upgrades that will alter the damage and various other stats for the guns. Not many options were given in the press demo but it was apparent that this aspect of the game could be expansive.
Middle Ground
Omni Blade/Melee: Bioware is really pushing melee combat but I am a bit skeptic. I ended up finding myself ducking and shooting more so than running up to people and stabbing them. Melee combat in general was given a minor combo system but in the end the ME series has always been a shooting game and will ultimately stay that way. Its not a horrible addition by any means but I’m not quite sure if it will be any useful.
Cons
We Have to Wait: There is no negatives. If you are a fan of this game its a clear buy and if you have stayed away from this series for some unknown and probably ridiculous reason you are completely missing out. The game will be released March 2012 and that is far too long of a wait.

DCnU’s 5 Year Continuity Doesn’t Work!


The biggest thing to happen to comics in a very long time may be standing on some shaky ground. Many writers and fans find that DC Comic’s continuity is what prevents many of the characters from moving forward or their books harder to jump into. Writers on the other hand have proven otherwise that the rich history can be utilized to not hinder the characters but propel them forward or even reintroduce them to a new audience.
So why is DC Comics attempting to reboot their entire line? I believe it’s for the two following reasons: money and creativity. The money aspect does sound like they are being a greedy typical money grubbing corporation but the facts are facts. DC Comics is a business and in order to continue to operate they must worry about their bottom line. Being second to Marvel in overall sales since the late 60’s is something DC will probably want to turn around. Creating a new line that will cater to not only superhero genre fans but also fans of horror, westerns, and war comics seems like a smart way to go. The new line may work in terms of purpose and may very well work for their goal to create a stronger brand that flows across various media forms. So why am I saying DCnU’s reboot might not work?The reboot works from every other point except the one aspect they are trying to clean up: story continuity. Yes, they are removing decades worth of cluttering history that will piss off fanboys to no end but I’m not talking about that story continuity. I am referring to the new continuity that already has 5 years of pre-set stories told with various popular tales from the old continuity still being upheld. Blackest Night, Identity Crisis, and Brightest Day will all be considered canon. Not only that but Batman and Green Lantern’s sometimes convoluted continuity will remain untouched due to their high profile success.

Apparently in a five year span of operation Batman is on his fourth Robin, the Justice League got tired of villains targeting loved ones and lobotomized them, many of the dead friends that may not have died in the new continuity returned to kill them as ring bearing cosmic zombies, Hal Jordan died and came back to life with Earth earning 3 other Green Lanterns within the 5-year time span, the JSA never existed, while the Teen Titans never met until the books release, Superman has just appeared 5-years ago, is not married to Lois Lane, and possibly never was Superboy. That still does not address any of the Crisis events that may or may not have happened. At least the heroes aren’t wearing shorts on the outside right?
Understandably, DC Comics can do whatever the hell they want in order to drive sales and open their universe to new audiences but they need to make sure that their new initiative has a cohesive story continuity to stand on. In a 5-year time span, many of the fan favorite stories logically cannot take place as they are set up by various events or plots that are being wiped out of continuity. DCnU is both exciting and scary for fans and the comic industry as decades worth of art and writing are being re-interpreted to capture a new audience in an age where print is struggling.

The Misadventures of FLitz #3 - Follow The Leader. Chase Your Tale


It’s been awhile since FLitz has done a Misadventures video but much has changed. FLitz now resides in Los Angeles and has some words of wisdom. Leadership. Not everyone understands what it takes to be a good leader. This episode of The Misadventures of Flitz hopes to put in perspective on exactly what leadership is, how to be effective leader and what makes a good leader. All this in a 2-minutes and 23-second package! Check out the video below! RATE! COMMENT! SUBSCRIBE!

Papo & Yo: Hands On


Sometimes as an adult it may feel like the imagination is slipping. Cold hard realities of life bear down on every decision you make. It is games like Papo & Yo that come along hoping to be your escape from the sometimes bitter actuality that is life. Remembering the whimsical days of Never Ending Story and classic games like ICO come to mind when players first pick up Playstaion controller to take charge in guiding the young boy Quico through this 3D puzzle adventure for the PSN.

Papo & Yo takes place in what seems to be a South American village where Quico, a young boy adventurer, run around with his beast of a friend that simply goes by the name “Monster”. Monster has a poisonous frog addiction that causes him to rage out of control causing him to go from Quico‘s best most loyal friend, to what could essentially be anyone’s worst nightmare; when closest friends become enemies. Along with Monster, Quico has a tiny robot companion that lends a hand when possible. One of the coolest features of the game is how Monster’s mood effects the environment around him. When Quico is safe and happy the world is sunny, if Quico is in danger and Monster becomes pissed the world becomes dark and foreboding.

This most interesting factor about the game comes from the inspiration as the game plays as metaphor for the relationship between the games creator, Vander Caballero, and his father. It’s a true case of art imitating life, and we look forward to diving deeper into the world of Papo & Yo and bring you’re a review as soon as it is released.

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NK Interviews Voice Actor Steve Blum!


What if you were given the chance to speak to the voice behind practically every damn game you have ever played and every cartoon you have ever watched? If you are one of the lucky few in the nerd blog business you jump at the chance. Lucky for us we were given the chance to interview the voice of Wolverine and Cowboy Bebop’s Spike Spiegel, Steve Blum. The man has done more beyond his most recognizable voices and if you want to check out this extensive list check out his IMDB or his Wiki page. We here at the Nerdiest Kids would like to thank Mr. Blum for the opportunity and time for the interview! Check out what he has to say! If you want to learn just a bit more about Steve check out his website here.

What lead you to a career as a voice actor?
A very happy accident, actually. I was working as a driver / production assistant / mailroom slave for a sci-fi horror film company by day, crappy R&B musician by night. The head of the mailroom asked me to try out for a “Japanamation” dubbing project he was casting on a weekend. We all screwed around with voices in the mailroom, but I was the only one there who wasn’t an actor. He said if I got hired, I’d be paid 7 bucks a line and fed at least two meals per session. I had rarely been paid for anything creative, so I thought I’d give it a shot.
I was naturally able to sync with the Japanese lip flaps, and hired for 26 episodes on a show called “The Guyver.” I had to learn to act on the job. I just watched the other guys and copied what I though would work for me. Eventually I found my own voice and started building on that. Not only was I incredibly lucky, I had nothing but time. I did on-the-job training for the next 20 years. It’s only in the last few years that I actually began to feel like I know what I’m doing!

How is the casting process like for a voice actor?
Busy. I do more auditions than pretty much anything else in my life. I have an agent now, so most of the auditions come in the form of emails. I record them in my home studio, usually late at night - and email them in the form of Mp3 files. Sometimes I do go into casting offices and do it live. It’s more fun to do that, but the driving is a killer.
On some shows we get callbacks, so in that case, I’d come to a studio and redo the audition live for the casting executives making the decisions. I enjoy the process. My friend (the great voice actor) Jack Angel once told me that the “Audition IS the job” – the booking is just the gravy.

Who or what were some of your influences that lead you to voice acting?
Because I had no ambition of becoming a voice actor, I had no intentional influences originally! I’d say the guys I noticed early on though would include Mel Blanc, Bob Bergen, Bill Farmer, Charlie Adler, Don LaFontaine, and Frank Welker. Though I didn’t know their names at that time, I loved their work. Since then, most of my colleagues have become influences! The talent out there is astonishing. I’m awed and humbled in some way in every session I work.

With each high profile character you tackle do you feel pressure from fans or from yourself to get the voice right?
Yeah, I always have that in the back of my mind. Particularly with Wolverine, Green Goblin and Starscream. Their fanbases are devoted, massive and very intelligent. The legacy is rich in those franchises and I take the responsibility of performing those roles very seriously. I know I can never please all of the fans, so I have to listen to what’s most important to them, then do what feels right and organic for me. Most times if I do get hired, the match is there naturally, so I don’t have to worry too much once we’re in the booth. The casting people, producers and directors are almost always fans of the franchise anyway, so I can rely on their expertise to make sure I’m getting it right.

Do you find any differences or similarities when approaching voice work for a video game compared to animated work?
Acting is acting, but what is different is the speed with which we are required to perform. We always need to be efficient in the booth. Time is literally money to the producers. Games typically move at a VERY fast pace, simply because we have to sometimes cram 600-800 lines in on a 4 hour recording, as opposed to less than a hundred (per person and usually WAY less) in a group recording.
For both, I have to always be aware, and ready to shift or adapt to something completely unexpected at a second’s notice. New parts are always thrown at us with no preparation, so we always need to be ready for anything. I like the intimacy and privacy of solo recording (games and Anime), but there’s nothing like the fun and alchemy a cast setting can inspire.

What is the thought process for finding a voice for each character?
For me, it happens fast. I rely heavily on instinct. I see a picture or hear a description, and my 5-year-old make- believe mind kicks in and spits out an appropriate voice pretty quickly. It may not be the voice they choose, but there’s always a few more brewing right behind it. I will do my research when a specific affectation or accent is required, but that’s only if I have the script in advance. Most often that’s not a luxury we have.

Is there one character that you have not voiced but have been wanting to voice throughout your career?
I’ve always loved the voice of Goofy and can do a fair version of it, but Bill Farmer is so brilliant, I wouldn’t do it justice anyway. I’ve been so lucky with the roles I’ve been given, I tend not to lust after particular characters, especially because my friends are the people currently voicing them! I believe if it’s the right time it’s the right time. And most of the time, unless it’s a case of celebrity stunt casting, the voice talent is so good out there, my take would not be an improvement. I’ve never had anything but good wishes for anyone getting a role who does it with heart.

Was there ever one character you voiced in your career that made you think “Hot damn, I’m really playing this guy!”?
One character? MOST characters!! The key component in my creative process is investing myself fully in every character, so I’m grateful to try on pretty much any character’s skin. I always have to find something about the character that excites me. If I didn’t feel that way, I should be doing something else. That said… the big, iconic characters like Starscream, Wolverine, Gobby, etc., fulfilled some latent childhood fantasy once I got in the booth with the other actors and read the scripts.
I’m still humbled by getting to work on those roles. I think all of us do on those shows! In anime, I had no idea how iconic characters like Spike (Cowboy Bebop) or Vincent (Final Fantasy VII) would become, so I didn’t have the schoolboy jitters at the time of recording. Now, when I go to conventions and feel the love for those characters, I’m humbled and honored that I was part of something that great. Still get chills.

What entices you more in a script, playing an antagonistic villain or a more subversive intelligent bad guy?
Heh heh, I like depth. While antagonistic, snarky asses are a source of immediate satisfaction and fun as hell to play… - the darker, deadlier, more perspicacious predators who have the patience to plan and not show their hand, give me layers to chew on as an actor. So I’d say, depending on the day… both fun.

How did you get involved with the new Transformers: Prime series?
I was originally brought in for a callback based on an emailed audition through my agency. I read again for the producers and eventually booked the gig. The creators of the show, Roberto Orci, Alex Kurtzman, Duane Capizzi and Jeff Klein were directly involved with casting and still have a very active hand in the production of the show. Their wealth of expertise and knowledge of the franchise is a powerful vehicle to deliver their passion and love for these characters to the small screen. They’re very cool, approachable guys too. It’s a rare and wonderful thing for studio execs and I can’t tell you how much the cast appreciates that.

Steve answers your questions!
Futurama4Life: Do you have a favorite character or show you’ve done voice work for?
They’re like my children. How do you pick one? I suppose it’s the one I happen to be thinking about that day.

Christinaeats: How does it make you feel to be constantly associated with Spike when he’s done so many other notable characters?
I’m deeply honored to be associated with Spike and always will be. The other characters can never take away the fact that Spike and Cowboy Bebop represent one of the most powerful benchmarks of my career and of my life!! I have the audio wave file of Spike saying “Bang” tattooed on my arm! A potent and constant reminder of my humble beginnings in the industry and of the incredible fans who support Anime as a valuable and magnificent art form.

Omega: Do you find it more or less enjoyable to watch an animation or play a video game you have voiced?
If I could game, I’d probably have a different answer. Never took the time to develop that skill set. I LOVE the look and feel of the games from what I could absorb vicariously through players and YouTube, but it’s always fun to sit down with some popcorn and watch a show too. Unfortunately, I rarely have time to do either.

TechieMike: What character have you voiced has been the most challenging for you?
Technically, I’d have to say Wolverine. The placement of his voice in my throat is painful when he’s fighting. The pain is worth it though. Hey Wolverine can heal quickly, but it hurts every time those claws snikt out from between the knuckles. Least I can do is endure a sore throat and busted lungs once in a while. Sometimes ya just gotta take one for the team.

Nevera: What are some of the training methods you go through to get each voice right?
I’m not a classically trained actor, so vocal and acting coaches may cringe when I tell you that for me, it’s 90% instinct and 10% preparation. I do warm up first though, with vocal exercises and facial stretches. I do my research when I’m allowed the time and information to do so, and ultimately I rely heavily on my directors to dial me in. They know the big picture and are funneled the information from everyone involved in the project in front of and behind the scenes. Hopefully they can convey that to me in the booth, so I can understand it and flesh it out vocally.
Something I’ve been concentrating on lately is the phenomenal talent and insane amount of work that the writers, artists, engineers, animators, directors, producers, composers, musicians and all other crew contribute to these productions! My part in the grand scheme is tiny by comparison. I don’t know if that awareness will noticibly affect my performances, but it gives me the perspective to honor their work in everything I do. They rarely get the accolades they deserve, so in my quiet way, I can salute them with every session.

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