Post(s) tagged with "nintendo"

Whatever Happened to Co-op Gameplay?

Remember when you were a kid and there was no online gaming?  A time when players could actually invest time with each other in a game? Just you and your brother or sister or best buddy sitting in the living room playing Contra or Double Dragon side by side and yelling at them, “Come help me!  Save the health for me, stupid!  I want the special weapon!”  You could reach over and hit them if they deserved it.  You could see the look on their face when you defeated the boss character together and advanced to the next level.  And it was glorious!  Oh, how we miss the inclusion of co-operative play in a wide range of our games!


What ever happened to those days?  The main focus of most modern day games is massive online multi-player, but some of us long for the good old days when it was just you and a friend next to each other on the couch, killing every Nazi or zombie or mutated soldier that you see.  Army of Two had the right idea a few years ago, but the execution was not quite up to snuff.  What the gaming world needs is a return of 2-4 person co-op gameplay with their own unique stories, not running around from one online match to another to see who can get the most points.


It seems like some developers have gotten a bit lazy with their writing.  Since the demand is so high for quality MP the single-player campaigns are getting shafted.   For example, Call of Duty: Black Ops and Medal of Honor were two of the most highly anticipated games of 2010, mostly for their MP.  Because of that the developers had only about six hours of campaign play for each and focused the rest of their attention on the MP.  People basically payed $60 for a MP experience.  Now it is true that MP has an almost infinite replay value, but where’s the challenge?  There is no change in difficulty level; no Easy, Medium, Hard, or Insane in the MP realm, only try to be the best person to point and shoot and not get shot in return.  Yes, there is some small amount of strategy involved, but MP situations rarely require much team thought and players can go rogue if they decide their team isn’t doing their job.  The cooperative style of gameplay seems to be dying off again.  When we first bought our next-generation systems companies were playing up the Co-op play style, but as the years have gone on there are far too few games in which players can proceed through the story with a friend.  MP combat is booming in a big way, but we miss the good ol’ days of Toejam and Earl where one of you gets chased by the boogie man, while the other is running from the creepy dentist; the thrill of yelling at your partner, face to face, for falling off the edge of the world and needlessly dying.


This is a feeling that pretty much made Arcades what they were back in the day.  I remember going to my local arcade and standing in front of the Turtles in Time machine where I’d choose whatever joystick was Leonardo (Of course) and sink my quarter into the machine with a satisfying “clink.”  It would take less than a minute before someone else walked up and do the same.  By the time two minutes had passed, four people were at the machine bantering like they were the best of friends.  All too often in video games nowadays these kind of social moments are being missed out on.  Sure, we have a fantastic time killing each other in Battlefield and Call of Duty, yet those games lack any sort of camaraderie unless you have a team.  Many of us who grew up with video games as kids have turned into adults with the want to sit down on the couch and play games together with our friends, even if it is on our own couches from  the other side of the world.


What we need in the gaming world is a shift back to the way things used to be.  There is nothing wrong with massive online MP games, but the demand for co-operative campaigns is coming back.  There have been several arcade titles recently that are realizing this and making the jump (Lara Croft: Guardian of Light, Castle Crashers, & The Dishwasher to name a few), but these are baby steps.  Baby steps in the right direction, but baby steps none the less.  Ever wonder why companies are re-releasing old arcade games like Turtles in Time or X-Men Arcade?  It’s not only because of the nostalgia of those games, but because we can play them with friends both online and at home.


Just recently Rocksteady announced to us all that Batman: Arkham City would be devoid of multiplayer.  This would be a perfect opportunity to use a great deal of Batman’s partners.  I don’t see how Nightwing, Batgirl, Catwoman, Huntress, Robin, and Red Robin  could sit back and watch such a disaster unfold in front of their eyes and then suddenly say “Meh, Batman can handle it!”.  It’s a wasted opportunity so extend the game to open the playing field to you and a friend.


This isn’t the only game where the opportunity is squandered.  Guerilla Games pretty much puts you in a heated war versus the Helghast in Killzone 3.  In design you’re pretty much matched up with a partner throughout the entire game so it confuses me how another player could not have been in control of one of the soldiers.  It could have lead up to some great fist pumping moments with friends as you both shot your way through a heart pounding struggle.


Now there are a good number of games that DO promote a cooperative style: Gears of War, Resistance, Halo, even Rock Band, while games like Uncharted 2 and Splinter Cell: Conviction include a separate form of co-operative modes.  Finally we have games that get the point but fall short of what to expect in the internet age.  Scott Pilgrim vs. The World is an amazing 4-player beat ‘em up, but unfortunately you can only play this game offline with your friends.  Which used to be great when we were all kids and didn’t have internet lines everywhere.  Nowadays we want the option to play on the couch AND online; either/or shouldn’t be the only option in any case as gamers have grown up and so has the world.  Technology has advanced so far in the past 20 years that there should be a solution to this.  Why pick one over the other when you can have the best of both?  The opportunity is there.  So many games and players are just begging to have a co-op option without making it an absolute necessity.  All we ask, as players, is that developers put a little more time and love into the idea and give us what we’ve been longing for for so many years: a return to the classic co-operative format so we can sit and enjoy a game the way we used to.  And maybe just punch the guy next to you when he snags your well earned weapon.


[Article co-written by Kevin “Games” Jones & Christina “RogueNurse” Weber]

The LV. Cap: Golden Sun: Dark Dawn Review


It has been six years since we have seen the Game Boy Advance RPG classic Golden Sun. With two successful games, the series went on hiatus. Now, it’s back and it brings new graphiics, touch screen controls, new story, and overwhelming nostalgia. Was Golden Sun: Dark Dawn worth the six year wait? Find out in the review!



Golden Sun: Dark Dawn
Nintendo DS
1 Player
Developer: Camelot Software Planning
Publisher: Nintendo
ESRB Rating: E10+ For Everyone 10+
Price: $34.99

Pros
Story: Dark Dawn takes places 30 years after the first Golden Sun games. After the Golden Sun event, the world of Weyard was safe from the dangers of alchemy. Now a new threat has taken place upon the world and a new band of heroes must find a way to stop it. Even if you are a noob to the Golden Sun series, the game has you covered as the opening of the game tells about the first two games. There is tons of detail and lore to the story and it’s great.


Gameplay: The gameplay for Dark Dawn is just like the previous games. You have your standard turn-based combat and then you have the puzzle solving out of combat. The gameplay is very well paced as you’ll be figuring out puzzles in dungeons and fighting off enemies. You won’t get swarmed by enemies and the puzzles aren’t troubling at all. Plus, you’ll be collecting creatures called Djinns. These Pokemon-type creatures help you power up your character’s stats and can be used to attack, buff, or be used as a summon during battle. With over 70 Djinn to collect, dungeons to explore, and levels to be earned in battle, the gameplay is a basic RPG formula but it works great.


Middle Ground
Graphics: The graphics in Dark Dawn are tolerable. Everything  is colorful and has its own unique style that makes it a Golden Sun game. However, I believe that the graphics are a little rough on the edges. I know that the Nintendo DS has limitations with 3D graphics but I think they could have been a bit sharper. The game still looks good though.


Touch Screen Controls: Since this game is on the Nintendo DS, of course they would implement in the gameplay. You can use the stylus to move your character and select your options. However when you use an ability that requires you to swipe the stylus across the screen, sometimes the game doesn’t get the input. Luckily, you can switch between using the stylus and using the buttons on the Nintendo DS or use both at the same time.


Cons
Do You Like To Read?: With most RPGs, you’ll have to read dialogue to get through the story. Dark Dawn is no different but damn. From the very long beginning cutscene explaining the previous games to dialogue between characters, you’ll be reading a lot. So if you are a person who doesn’t care for the dialogue between characters, you’ll be sitting there waiting until you can move on.


Don’t Know What Golden Sun Is?: If you didn’t know about Golden Sun before Dark Dawn, you might be a bit confused. Even though Dark Dawn tells you about the previous games, it will be overwhelming. Golden Sun is very detailed in its lore. This may turn new players off as they won’t know what the hell the game is talking about.


Overall/Verdict
Golden Sun: Dark Dawn is a great return to the series. The gameplay is solid and the story brings Golden Sun back from the Game Boy Advance days. However you will need to read a lot, the lore is very detailed and can confuse new players, and the touch screen controls can use  some work. If you are a fan of Golden Sun or a fan of turn based RPGs, pick up Dark Dawn. For people that skip through cutscenes, you won’t have the patience to sit through the game.

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